Blow Wind Blow
(104 ‘16) 1.S/PSLs to get 104 to get into a circle formation. 2. One player will start off the game by calling “Blow wind blow” from the middle of the circle. 3. The class will respond with “blow what? 4. The student will then say some conditional statement: e.g. “everyone wearing black watches” or “everyone wearing school socks” 5. All the players that fit into that category must get up and switch positions with another player. (Note: One cannot switch positions with the people next to her.) This also allows a chance for the student in the middle to steal a seat. 6. Once everyone has finished switching as quickly as possible, there will be one player left stuck in the middle. Then the process repeats for 10 minutes. RGS Spirit - Pictionary (105 ‘16) 1. Call out for volunteers. 2. Y1 will be shown a charades card, which will have a RGS themed word on it (symbol, location etc). 3. Y1 will need to make the class guess the word on the card, by drawing it out on the whiteboard (No writing of words are allowed). Words: Rafflesians Unite Cheer Raffles Tree RGS way of celebrating one’s birthday RGS uniform Amphitheatre Virtue card (105 ‘16) To borrow from the stack and pick 15 cards from the stack. Place them around the class and get every student to pick the card which resonates with them the most. After which, everyone will share the value that they pick and as a class, they are to decide on 5 values which they feel are important in building class spirit; eg. Teamwork and elaborate on how they can practice and incorporate these values into their daily actions.
Couple Race (105 ‘16) 3 Couples: Knight and Queen, Prince and Princess, and Horse and Rider. When one of these three couples is called people must get into pairs. If Horse and Rider were called one of the people in the pairs will be the Horse and one will be the Rider. Then the pairs will get into the correct formation.
Aye Aye Captain (106 ‘16) Someone stands at the front of the class and calls out commands that the rest must do. If someone does the wrong action, or if it is an action that requires them to get into groups and there is a person without a group, then they are out. There are 5 commands in total: On deck, Lighthouse, Dinner time, Into a Boat, Octopus Cooperation Musical Chairs (110’16) Have a group of children form a circle of chairs, with one chair for each year one. Play upbeat music and have them walk around the chairs until the music stops, and then they have to find a chair to sit in. With each round, remove one chair, but all of the children will still play. Each time the music stops, they will have to find a way to fit into the decreasing number of chairs. Goal: fit the whole class into 6 chairs Setting out a mission for the year ones -- the chairs represent “safety island” away from crocodiles and sharks (which will be the classroom floor) Make sure all your members are on board the safety island and not one is to be left behind with the crocodiles. 10cent coin game (110’16) Get class to form a large circle with a person in the middle to play the ‘ten-cent coin’ game, where two ten- cent coins will be passed around the circle and the person in the middle would have 2 tries (and within 2 mins) to guess the person with the coin When the girl in the middle pick a person whom she thinks possesses the coin, she has to say something good about the chosen person (eg. abc is brave) In the case where the person is unable to guess: Each person in the centre will be given 2 tries/2 minutes to try to guess. If the person in the middle does not find either one of the coins being passed around, she will have to say something good about the two people who possess the coin at the end of the 2 minutes. (111’16)
Improvised Human Knot
(112’16)
the “London bridge” action symbolises us planning and getting things done before everything starts falling apart. the cheer poses symbolises us getting through things with spirit and determination in whatever we do. Where do I Stand? (101’16)
Find your friend (101’16)
Cat and Mouse (101’16)
Evolution
Electric Current (101’16)
MRT Game
Passing the Ping Pong Ball (102’16) Passing the pingpong ball with chopsticks.
Identity Puzzle (103’16)
Ghost Story (103’16)
Invaders (107’16) Capture the Flag Invaders:
Note:
Speed Dating (107’16) Speed Dating:
Questions/Topics:
Backup questions/topics:
Build the Tallest Tower (107’16) Build the Tallest Tower:
Fortunately/Unfortunately (107’16)
Note: PSLs can also join in if they wish to Telepathy Game (adapted from Running Man) (107’16)
H20 (107’16) The class will sit in a circle and a gap will be created intentionally. The two people with a gap between them will run and grab another classmate while holding hands and return to their original spot. At any point in time, the three of them should not let go of their hands. Once a new gap is created, the two people with the gap between them will grab another classmate. Arrange and Pass (108’16)
Human Bingo (108’16)
Who does what? (108’16)
How well do you know us? (108’16) PSLs to create a powerpoint slide with the not-so-intelligent things they have done, said thought in their childhood/ previous years. The Year 1s would then have to guess which PSL had done that action, from a list of 4 names on the next slide. Comments are closed.
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